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Lure For any maze, the first thing you need is a reason for the characters to get involved. In this case, they come across a dying man with a sack of gold and gems, and he tells them where he found it. |
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Entrance When they follow his directions (or his footsteps), they find a hidden entrance - they might never have seen this place if they hadn't come across the man. |
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Atmosphere Inside, this place feels very holy. |
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Setting In this case, the characters have found an old temple... |
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Map ... which is laid out as shown here. Each room is numbered, and the numbers correspond to the Setting, and give you the descriptions (just like a regular module). |
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Challenge It's actually occupied by orcs right now. Roll to see which room they're in. |
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Reward And since the characters were directed to this place by a man with gems and coins, they will expect to find something of value... in this case, a holy relic which will restore one character to life. |
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