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Lure The characters need a reason to explore this dungeon, a Lure of some sort. In this case, they are looking through treasure from a previous adventure, and come across a map which looks authentic. |
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Entrance The directions on the map lead them to an old iron grate on the ground. |
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Atmosphere Inside, this place seems hostile. The characters do not feel welcome here, but there is treasure to be found, they must continue! |
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Setting In this case, the map has lead them to an old wizard's lab... |
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Map ... which is laid out as shown here. Each room is numbered, and the numbers correspond to the Setting, and give you the descriptions (just like a regular module). |
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Challenge The wizard has left behind a gray ooze. Roll to see which room it starts in. It will seek out the PCs as they wander through the dungeon. |
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Reward And since the characters were directed to this place by a treasure map, they will expect to find at least one item of value... in this case, a crystal ball which will allow them to do some scrying. |




